The All Animations Project
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November 22nd, 2012 (1:44 PM).
Hobbyist Game Developer
Join Date: Apr 2008
Originally Posted by
Your method is not efficient, because only one person can work on animations at once. With exporting animations, everyone can pick and choose which ones to load into their game, in which order, and allows everyone to work on their own animations at once without fear of disrupting someone else's work.
Plus, animations are converted from the Database into a (somewhat) different format which is used both in the game and the Animation Editor. If you don't want to learn
how to export an animation from the Animation Editor (which is easy, by the way), then, well...
Yes, the Animation Editor is a little clunky, but it can do practically everything that the Database Editor can do, plus more things on top of that. It also shows you exactly what you'll get from an animation. The Database Editor is simply obsolete. As I said, you can use the Database Editor to "sketch" your animations if you want, but when it comes to sharing them you really should export them individually from the Animation Editor.
I never said I didn't know how to use the poorly designed external editor. I just simply said that I refuse to use it to manage my animations, at least until I complete enough to spend my time working with it...
But back to the actual purpose of this thread, we need dedicated rippers for these graphics. The graphics on spriter's resource aren't enough. MikauSchekzen, did you manage to get medifire to work for you?
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