FFFF = Starter Byte
00 = Palette Number
11 02 11 = Sprite validation.
0200 = This is equal to the second 4 numbers in the Frame Data Pointer; this is the size of each frame
0010 = Width
0020 = Height
0110 and 0000 = oam data. Do not modify!
1@ 10373A08 = Points to @3.
2@ 9C373A08 = Void pointer\ unsure.
3@ 70343A08 = A pointer to @5 lol.
4@ A0003A08 = Sprite Pointer
5@ FC1C2308 = Pointer to pointers which point to code that loads the sprite through the ewram into the sprite block of the vram and its data into the oam.