[WS/VG] Bushiroad COTDs
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November 22nd, 2012 (8:01 PM).
Join Date: Feb 2004
Location: In Lab, On A Computer
Cirrus: I'll get a thread up with quick information links :p
The Robotics;Notes set will release this weekend, so new set releases will start next week, likely being the Sword Art Online trial deck and Milky Holmes 2 Booster pack. Here's catchup in the meantime.
Holding Her Favorite Refreshment Akiho
Level 1, Cost 1, Pow 6500, Soul 1 <Science, Mecha>
[CONT] During your opponent's turn, if you have 2 other <Science> cards, this card gets Power +1500
Pretty standard defensive card. Becomes a 8k while there are two other science characters on the stage, which you should active have at most times.
Forbidden Delusion Frau
Level 0, Cost 0, Pow 1000, Soul 1 <Science, Otaku>
[CONT] For every other rested character you control, this card gets Power +1000.
If this wasn't base 1000 power, this card would be stupid good, not that it isn't already. There are 5 slots on the field, and at a full field at rest this becomes 5000 power (5, -1 for not including itself), which is REALLY good for level 0.
Level 3, Cost 2, Pow 9500, Soul 2 <Science, Mecha>
[CONT] If you have 5 cards left in your deck, this card gets Level -1 while in your hand.
[CONT] Experience: During your turn, if the total levels in your level zone total to 4 or more, this card gets Power +2000.
[AUTO] When this card is placed on the stage from your hand, you may take the top card of your clock and put it to the waiting room.
In preparation for release, we have the Level 3 "Full Name" card for the main heroine. >5 cards in the deck is really close to the refresh point and doesn't come up too often, but if you do, you can play her a level early. The Experience ability is pretty good too, though it's only during one turn, so she becomes quite a bit more squishy on the opponent's turn. Also a come into play healer.
Circle of Determination
Climax: All units get Power +1000, Soul +1
Trigger: Soul + Tornado (Return an opponent's character to their hand.)
This one actually synergizes with Final Battle Kaito, noted above, but is being displayed as an inspirational scene as the set releases on Saturday.
Wyvern Guard Guld
Narukami/Wing Dragon, Grade 1 Perfect Guard
[CONT] Sentinel (You may only have up to four cards with "Sentinel" in a deck)
[AUTO][Choose a <Narukami> from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your <Narukami> that is being attacked, and that unit cannot be hit until end of that battle.
Basically this is just a retooling for the perfect guards that Golds and Narukami are getting in the upcoming set. Sentinal makes it so one can only have 4 perfect guards in the deck, and the Guard border changes to reflect the perfect guard.
And yes, this applies similar errata to all the perfect guards.
Knight of the Afterglow Jeral
Gold Paladin/Human, Grade 3
[AUTO] [V] LB(4): When this card's attack hits the vanguard, look at the top three cards of your deck, choose up to 1 grade 3 <Gold Paladin>, and call it to an open RG. Send the remaining cards to the bottom of the deck.
[CONT] [V] During your turn, if you have a Grade 3 <Gold Paladin> rear-guard, this unit gets Power +3000
The primary purpose of the ability will probably not to be actually calling units, but to stack the deck or go into the Pellinore double vanguard attack. The primary bonus to calling is that it's cost is free instead of having to counterblast like most units that do this.
The final link in the ride chain, Stern Blaukluger is an aggressive beater that gives itself two attacks at full boosting power and nets 3 triggers for the turn.
Like most damage unflippers, the ability is always useful so counterblast spam is more applicable.
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