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I'll be that programmer you need, although if it is Flash it will take me a while to get used to it (I haven't done flash in a year or two)
EDIT:
If you want, I could change this to use my Java Pokemon Engine, which can support multiplayer.
Upsides of converting:
I already know what to do here.
I am working on an editor for it which will make the creation go faster and easier.
It supports Open GL/AL/CL which are some pretty useful things (ported through LWGJL)
Downsides of converting:
You will need to re-create the maps/events/ect. (excluding audio/graphical resources)
The downside can be removed however if I create a loader for the maps/events/ect.
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My Game:

Last edited by hansiec; November 24th, 2012 at 09:56 PM.
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