Port of the BW2 Repel system to GBA...
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November 26th, 2012, 08:02 AM
Join Date: Jan 2006
Location: Melbourne, Australia
Originally Posted by
Thank you! But i have another problem.. Since i'm hacking an Italian rom.. offsets are not the same..
But i managed to find where to modify by compare bytes with a english rom..
I also fixed all pointers correctly.. But after the repel finish, the game restart..
This is not a shock. There are a few parts where the ASM calls parts of the ROM by a "distance" branch function. So it's hard to change those bytes without ASM knowledge... I will take a look at an Italian ROM and see if I can get it to not crash.
あなた は しきしゃ です
わたし は ばか です
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