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Old November 30th, 2012 (7:47 AM).
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Taro Tanaka Taro Tanaka is offline
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Just a few hours ago, Indie videogame developer Edmund McMillen, known for such titles as Super Meat Boy and Aether, revealed a few details on the remake of his famous Indie game, The Binding of Isaac:

Originally Posted by Phil Savage of PC Gamer
Titled Rebirth, it’s billed as a “totally remade game based on the flash version of the Binding of Isaac + Wrath of the Lamb.”

The game is being developed by Nicalis, who were behind the Cave Story+ update, and is planned for release on Steam (and those console things) towards the end of 2013.

One of the main draws of the remake is the new engine that will power it. Binding of Isaac was excellent, but saw a flurry of bug fixes as the creaky Flash architecture struggled to hold under the weight of McMillen’s constant content additions. Even today, the game is no stranger the occasional bout of frame rate problems. Rebirth is set to become the definitive version, with a pre-order loyalty discount planned for those who own the original.

But a quicker, stabler engine also offers the possibility of new features. “[The remake] will also feature another Wrath sized expansion over the top that will feature a new final chapter, ending, 2 new playable characters and tons more items, rooms, enemies, bosses and the like.”

The changes don’t end there. McMillen’s also promising a completely new 16-bit makeover for the graphics. “I’m doing this because I think the art is tired and I’m sick of looking at it … I think its kinda appropriate/funny to do a demake for the remake.”
Full article here.

Known for it's difficulty, simple gameplay, and uniquely strange and questionable storyline, The Binding of Isaac is no flop in the gaming community, and the Rebirth remake is sure to please the fans.
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