What I'm Working On
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December 2nd, 2012, 01:23 PM
Lead Dev of Pokémon Essentials
Join Date: Jan 2008
I should weigh in at this point.
Yes, I want Essentials to contain everything needed to make a Pokémon game. Not necessarily a
game, but definitely a complete one. Anything beyond that is up to the user to do themselves. As far as I'm concerned, it's pretty much at that stage already (minus a few move effects, etc.).
On the other hand, there are a range of completely unnecessary features I'd like to see in Essentials - trading, swarming Pokémon, dongle encounters, more mini-games, Virtual Trainers (battling other players' teams as mentioned above), multiple save support, a Radio app, improved dungeon maps, a customisable time system, and so on and so forth. However, they aren't quite as important as getting what exists to work properly, which is what I mostly work on.
In the specific case of Virtual Trainers (you come up with a better name!), I've considered the suggestion and decided it would be better if it worked a little differently (i.e. put the teams in a folder rather than download them). This alteration makes the feature almost completely unrelated to the Mystery Gift - the only similar part is saving Pokémon details to a text file, but even that will end up being remarkably different for reasons of purpose and efficiency. That means it's a separate feature, and one I won't look at at the moment. It's an interesting idea, though, and I'd like to see someone have a go at it (or even think in depth about it) and see what they come up with.
Maybe it's a good sign that people are asking (demanding?) hugely complicated features like online battles and trading. It means there aren't many bugs and vital things for them to complain about instead.
Originally Posted by
How about tips for resource hunting in the guide? Something like "Search for a resource before making it, avoid rework." and "with the Essentials resources on the web, is easy to port some of gen 2/4/5 graphics to essentials, gen 5 pokémon and animated sprites.".
That's general advice and common sense. The guide is about using Essentials, which resource-hunting isn't. And before you say "neither is saying you should keep backups", I'll point out that every section of the guide has some information specifically about Essentials (e.g. that you can consider a fresh version to be your first backup, which people may not realise).
Besides, resource-hunting is about
Essentials, not about
it, and tilesets/charsets is an RMXP thing.
Scripter of the year, eh? I wonder if I've released six versions of Essentials during 2012 which might prove my skills?
Nah, it's "Most Talented Scripter", not "Best Script Contributor" or something like that. I'm sure other people have stronger scripting skills than I do. Why there are community awards celebrating talent but not contributions to the community, I don't know.
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Last edited by Maruno; December 4th, 2012 at
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