Yep! Mostly because I have no idea what Team Meteor's goal is. I suspect that the twist at the end is that they are secretly good guys... but don't tell me!
I actually realized that when I told my boyfriend to give it a try, and he had to keep resetting to get a speed boost torchic... Also I realized that technician is not actually meowth's dream world ability. ;
As for sprites, I was mostly referring to Cain's trainer sprite, and ZEL's face-shot (which looks a little too manly). But also many are clearly recolors, but you mentioned that those will be replaced, so
It's been around since at least Ruby/Sapphire version, for some reason all pokemarts update stock and let you buy better items if you have more badges (which is somewhat like the sticker system except doesn't require sidequests, and doesn't make you walk back to the same spot every time). In Ruby in particular, after the first gym super potions become available.
So, when I first went to fight Florinia my team was Servine (contrary), Spinda, Meowth (technician), Arbok (Intimidate), Noctowl, and a level 3 Pachirisu (for pickup). I believe most of them were around level 25 or 26. I had a few big problems. Firstly, Servine was pretty much useless against all of them, since leech seed wouldn't work and Tackle is really weak. Noctowl was also incredibly lackluster... It had hypnosis, but even with Peck it didn't do very much damage. A big problem with my team was that I had absolutely nothing to counter steel or rock types. Usually what I'd do if anything gave me too much trouble was send in Spinda and have it use Uproar until the enemy goes down (or, worse-case-scenario, is very weakened). It's a hilariously terrible strategy, but my line of thinking was, "It's a pokemon game, and I'm gonna play it however the heck I want!" (plus, it actually worked). Essentially, Arbok, Meowth, and Noctowl would work together to get her first few pokemon down, then Ferroseed would come out and I'd send in Spinda. However, Spinda and my other pokemon would be pretty weakened by that point. Then Cradily would come out next, and would basically one-shot all of my pokemon with Smack Down, even with Reflect support from Noctowl and Glare from Arbok. If it didn't take it out in one-shot, it would do way more damage than a potion could heal, so there was pretty much nothing for me to do at that point but watch it sweep through my team.
I did end up beating Florinia, by dropping noctowl and getting Vulpix and Scraggy. I then grinded them up to where the rest of my team was, which was boring, but got the job done. I think I paralyzed Cradily, then had Scraggy use Sand Attack (another hilariously terrible strategy, but all I had that would work) until its accuracy was all the way down, then had Arbok and Meowth use screech until Brick Break could actually put a dent in it. I also bought six Sitrus berries and equipped each of them with one, (which ended up costing most of my money), Servine's was the only one left at the end because I pretty much didn't use it.
If the move tutor was available, I totally would've put Ice Fang and Fire Fang on Arbok and tried to muscle through it that way, but who knows if it actually would've worked.
Sitrus berries are... somewhat useful, but really only once per pokemon per battle. Honestly, ingame players are probably more likely to spam super potions, drinks, or hyper potions, depending on what part of the game they're at. I'm just saying that they're pretty expensive for being what is, at the time, a slightly better alternative to potions.
I think the main issue was that Electrode wasn't as difficult as Cradily. Looking purely at base stats, all Electrode really has going for it is crazy, crazy speed. Its other stats are pretty lackluster, possibly a little better than the pokemon you'd have access to at the time. Cradily on the other hand, while slow, has pretty great bulk and offense. I also thought it was a bit silly to find multiple pokemon that were evolved too early (by several levels) when there is usually only one such pokemon in the game... but I suppose if you rebalance this area it shouldn't be too much of an issue.
I mostly expected it because up to that point, every pokemon you find and chase on the overworld you get to battle and catch when you find it. Especially since that encounter has such a large build-up to it. But this brings up the question, what's the point of putting something in the game if your players aren't "supposed" to find it?
(Also, Scrafty is UU according to Smogon)
While fire types are *really* useful up through the first three gyms, they're pretty nerfed considering it rains so often ingame. As for how broken speed boost torchic is, my boyfriend has one and also says that it doesn't seem too broken yet. I guess I'll let you know if that changes.
How about League Manager? Since it seems like the league helps the government out, the person who manages the league would also be well in-touch with whatever Reborn's government is. Unless the whole region is run by the League, in which case the League Manager would pretty much be the acting leader.
Darn. So I'd assume Moxie isn't working yet either?
It's just most pokemon fangames are not very good (or at least, I'm biased to think that after playing Raptor). The name seemed like someone just took a cool word to use as a name, (of course I didn't know about the actual Reborn League at the time), the opening cutscene with Amethyst and Julia made me very skeptical, the walk to the Grand Hall was very long (and for some reason even though my computer is brand new and has tons of RAM, the rain made the whole thing lag until I had quite a few hours of playtime), just little things. Once I found out that pokemon could get their dream world abilities I was a bit more excited, and then after that the longer I played it the more I liked it.
So, now that I've gotten a bit farther, I have a few more things to add...
-My boyfriend thinks there should be evolution music.
-A friend of mine really likes Zangoose, will Zangoose be obtainable ingame?
-The same friend also got stuck in some stairs about a half hour into the game. Even when he restarts he's still stuck in the stairs.
-You use a very dark color pallette, which is fine... but when it gets darker (I'm not sure if it's from nighttime or from thunderstorms) I can't see ANYTHING. I made my way through half of the Malchous forest half-blind, until I saved, quit, came back later and the weather happened to be sunny. I didn't even know there were parts of the forest that weren't tall-grass, and when I was helping the boy get home, I walked past twice and didn't see the pokemon gang... I only found him because I decided to go down that alleyway for the heck of it.
-Speaking of that sidequest, there is no drifloon to fight.
-It would be cool if I could (also) join the Magma Gang instead of the Aqua Gang (mostly so it's easier for my Servine, but also Magma is just better).
-I have version four (but I will update soon) and I'm stuck. Victoria said she was going to the stairs, but I can't find her... so I did the Aqua Gang sidequest, went back and she still isn't there. The only way under the stairs that I can see is the Magma Gang hideout, and they wouldn't let me in before or after joining the Aqua Gang... is there something I'm missing, or is this part of the game broken?
-Is there a way for evolutions involving trading (eg. Kadabra, Porygon) to happen? Neither is that useful without trading. (also, speaking of trading, will it be possible to trade with other players?)
-How do I update without getting rid of my save? Do I have to find the save file and put it somewhere else, or can I just extract the update in the same folder?
-I just started up the game again, and for some reason whenever I'm in any sort of menu, the game thinks I'm pressing the up key, but when I'm walking around it doesn't.... how do I fix this? x.x;
That's all I've got for now, I'm glad I could help~ :3