[IDB available] Crash Bandicoot 2: N-Tranced Research Thread
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December 5th, 2012 (10:01 AM).
Join Date: May 2009
So now that I've got more time to work on the program, I've been looking at the rom and found some kind of level data. I know it's not objects, but I think it may be crate counts for each level. I'm not sure what it is yet, but there's a table at 0x14D20 (U), and if you zerobyte it and attempt to go in a level, the game will simply hang.
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