[IDB available] Crash Bandicoot 2: N-Tranced Research Thread
View Single Post
December 5th, 2012 (10:01 AM).
Join Date: May 2009
So now that I've got more time to work on the program, I've been looking at the rom and found some kind of level data. I know it's not objects, but I think it may be crate counts for each level. I'm not sure what it is yet, but there's a table at 0x14D20 (U), and if you zerobyte it and attempt to go in a level, the game will simply hang.
"On my business card, I am a corporate president.
In my mind, I am a game developer.
But in my heart, I am a gamer."
- Satoru Iwata, 1959 - 2015
View Public Profile
Send a private message to Team Fail
Find all posts by Team Fail
Find threads started by Team Fail
Ignore Posts by Team Fail