Thread: Emerald hack: Pokémon Glazed! (Beta 6 Released!)
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Old December 7th, 2012, 10:20 AM
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redriders180
Mastermind of Pokemon Glazed
 
Join Date: Jun 2010
Location: Path of Victory, Tunod
Gender: Male
Nature: Quirky
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Quote:
Originally Posted by PokemonMasters View Post
I don't think increasing difficulty is a good idea if your gonna include 3 regions. Just a suggestion :D
I plan on creating the game so that you have a choice when you get to the next region to "start over", i.e. get a new level 5 starter, and challenge a new league with all the levels reset. Of course, my levels are roughly following Light Platinum, and it pulled off two regions with aplomb, so I guess we'll see where that goes.

Quote:
Originally Posted by Pinkish Purple View Post
Hello there! First of all, I'd like to say good job on your hack. I liked that clock in the third screenshot but don't you think it takes a little too much time to do something that the player only sees about 3-4 times in their whole playthrough? The Storyline is good, I like the idea of Pokemon turning against people, that'd be fun and lastly, I can make you a userbar but what Pokemon should it include?
Eh, maybe you're right, but my spriter really wanted to do it, and in any case it at least looks a bit different As for the userbar, I'd be very grateful if you could do it. I just need it to include Mew, since it's the main legendary in my game. Thanks!

EDIT:
Quote:
Originally Posted by 搞五搞六
Well,I knew the reason after some tests.
The VBA v1.80 didn't support it,use a VBA v1.72 will be fine.
I was wondering if it had to do with the emulator. I didn't even know there was a v1.80, to be honest, but maybe it doesn't support 32MB ROMs. I'll stick a warning near the downloads, and see if that helps. Thank you for telling me!
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Last edited by redriders180; December 7th, 2012 at 02:48 PM.
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