Adding [a] new type[s] in gen 3?
View Single Post
December 8th, 2012 (05:51 PM).
Working on 3DS CFW. Or something.
Join Date: May 2009
Location: Hoenn Safari Zone
Quote originally posted by
Its possible to do this simply by extending the battle types table in the rom. But you'd also have to: redraw and extend the graphic that has all the type "boxes" and edit that routine. You'd have to hack the loader as for the battle type table as well. Finally, you'd have to hex edit any pokemon with the new type manually, because there are no editors that would support it currently.
View original post
Or, even worse, they don't have a type table and it's all based inside a routine. :O
Also, the fact that most ASM hacks don't go too far because programs won't support them could be fixed
easily: open-source coding!
Unfortunately, all the code devs on this site seem to be either not willing to share their code, or they make a tool and then loose the code (me). Also, if they were open source, it'd make porting to Mac OSX and Linux a ton easier for the people and developers of the tools. (An example, when NSE 2.x's source was released, I managed to port it to Mono, which makes it possible to run on Mac
Linux.) Also, if a new hack arises, someone can fork a project to add it, and then have it merged into the main project.
CitrAGB, a GBA emulator for 3DS!
Replacing GameFreaks Introduction (Custom Intros)
Script Editor Advance
ASM Programming Tutorial
Using Berry Bag for Item Selection
Using Normal Bag for Item Selection
Coming Soon/Working On:
View Public Profile
Send a private message to Shiny Quagsire
Visit Shiny Quagsire's homepage!
Find all posts by Shiny Quagsire
Find threads started by Shiny Quagsire
Ignore Posts by Shiny Quagsire