Script Help Thread (DO NOT REQUEST SCRIPTS)
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December 9th, 2012 (9:47 AM).
Quote originally posted by
Ok, for the Bulbasaur thing, you have to use this bit of code there:
setvar 0x8004 0x1 special2 0x800D 0x17C compare 0x800D 0x0
if 0x1 goto @(pointer for uncaught)
compare 0x800D 0x1
if 0x1 goto @(pointer for caught)
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If player party is full, and he/she caught the Bulbasaur, the Bulbasaur transfer to PC box, It will work too? If doesn't work, having other script to check it? Thanks.
P.S. Sorry for my bad english.
Joined Dec 2011
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