Script Help Thread (DO NOT REQUEST SCRIPTS)
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December 9th, 2012 (9:47 AM).
Join Date: Dec 2011
Originally Posted by
Ok, for the Bulbasaur thing, you have to use this bit of code there:
setvar 0x8004 0x1 special2 0x800D 0x17C compare 0x800D 0x0
if 0x1 goto @(pointer for uncaught)
compare 0x800D 0x1
if 0x1 goto @(pointer for caught)
If player party is full, and he/she caught the Bulbasaur, the Bulbasaur transfer to PC box, It will work too? If doesn't work, having other script to check it? Thanks.
P.S. Sorry for my bad english.
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