If I do that, when link goes what would be to the next panel of the map, he'll walk, and the camera will not follow.
And by adding another view on top of the current one, the camera would still follow Link because the camera is part of the other view.
Or you can make the camera code in the end step event rather than having GameMaker do it for you automatically.
Regardless, it shouldn't matter too much, but I like to see the area fully! >.<