Trainer properties (items etc.)
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December 16th, 2012 (1:33 PM). Edited December 16th, 2012 by Maruno.
Lead Dev of Pokémon Essentials
It's an arbitrary limit, based on the probability that 4 items is a large amount for one trainer (I heard somewhere that no trainer in the official games has more than 2 items). It used to be an important limit due to an old way trainer data was saved, but nowadays it serves no purpose. I've removed it in v11.
In the script section
, go to line 1400 (a
which complains about too many items), and delete it. That's all. Now trainers can have a hundred items each.
Trainer Pokémon can already be given nicknames. As for modifying their starting HP/PP/whatever, you may want to do that for each trainer in turn in the def
(assuming you don't want to do that for
trainer, which would be tedious and, frankly, a bit OCD).
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