[C++ and Ogre 3D] Castle Forge 3D
View Single Post
December 16th, 2012 (4:21 PM).
Guess who's back?
Join Date: Feb 2009
Originally Posted by
Since I am low on textures at the moment, the white is really sand (or stone if underground) and the flat crater you see is actually water.
Anyways, I do plan on making it go on forever. (including height wise if enough people want)
Thanks for the positive comment : D
Forever height wise doesn't seem as good.
In my opinion, it would be better to add different styled areas further down.
So, Stone area 1/3, then Some obsidian or something and bedrock 2/3, and maybe a hellish kind of world 3/3.
But the areas could be very big, giving more of a challenge.
Also Known As:
View Public Profile
Send a private message to Lord Varion
Find all posts by Lord Varion
Find threads started by Lord Varion