[C++ and Ogre 3D] Castle Forge 3D
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December 16th, 2012, 04:21 PM
I'm gone. Bye.
Join Date: Feb 2009
Location: Undertaker. Co.
Originally Posted by
Since I am low on textures at the moment, the white is really sand (or stone if underground) and the flat crater you see is actually water.
Anyways, I do plan on making it go on forever. (including height wise if enough people want)
Thanks for the positive comment : D
Forever height wise doesn't seem as good.
In my opinion, it would be better to add different styled areas further down.
So, Stone area 1/3, then Some obsidian or something and bedrock 2/3, and maybe a hellish kind of world 3/3.
But the areas could be very big, giving more of a challenge.
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