[C++ and Ogre 3D] Castle Forge 3D
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December 16th, 2012 (04:28 PM).
Join Date: Aug 2009
Location: Nearby my feet.
Quote originally posted by
Forever height wise doesn't seem as good.
In my opinion, it would be better to add different styled areas further down.
So, Stone area 1/3, then Some obsidian or something and bedrock 2/3, and maybe a hellish kind of world 3/3.
But the areas could be very big, giving more of a challenge.
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Alright so basically we have:
Normal world (Dig a bit)
Bunch of Obsidian and bedrock (or something mineable of course)
Then something representing minecraft's Nether.
Alright This seems like a good idea. (Although I may add a Sky dimension which seems to be popular nowadays)
256 - 180 = Sky
128 - 64 = normal things like mountains
63 - 0 = sea and caverns
-1 - -15 = obsidian and bedrock
-16 - - 132 = Nether
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