Trainer properties (items etc.)
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December 16th, 2012 (4:52 PM).
Lead Dev of Pokémon Essentials
Join Date: Jan 2008
When you added code to
to allow for a 16th value, did you add a line saying
? You need to turn it into an integer.
Also, the code you mentioned is wrong. Use this:
if poke > 0 && poke <= 100 pokemon.hp = (pokemon.totalhp * poke / 100).floor end
At least you put it in the right place.
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