[C++ and Ogre 3D] Castle Forge 3D
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December 16th, 2012, 06:07 PM
Join Date: Aug 2009
Location: Nearby my feet.
Pretty much land chunks floating.
Anyways a quick update:
I did some UV mapping a bit and was able to register multiple blocks per image and block faces can have different textures (by faces I mean sides like front and back)
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