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December 16th, 2012 (11:32 PM).
Join Date: Jun 2012
Originally Posted by
I've been working on 3D terrain generation using simplex noise (made in c++):
Here's another one:
Yes, I know these mountains are ridiculously huge and there is only dirt, but I don't have many textures at the moment : /
It's a bit hard to see what it is suposed to be, but we can use this for C++?
Here a screen from me and my team's upcoming Emerald remake:
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