[C++ and Ogre 3D] Castle Forge 3D
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December 19th, 2012 (12:37 PM).
Join Date: Aug 2009
Location: Nearby my feet.
Quote originally posted by
From experience I can tell you that gamers will generally just put the slider all the way up, thinking their computer can handle it. Instead I would suggest:
Large, normal, small, tiny, custom
Put large at like 30, then tell them that going above that in custom can seriously hamper rendering speeds. That way you won't get complaints that "my computer can't handle it at max settings and I got a blablabla".
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Alright thanks for the idea, but 30 is too big a number for large, I am thinking about half of that, because I am rendering 5 chunks and it already is loading much more than you'd expect.
As for biomes, what do all of you suggest? (Don't ask basics such as Forests, Deserts, ect.)
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