Adding New Moves and Creating New Move Effects
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December 20th, 2012 (06:16 AM).
Glory To Arstotzka
Join Date: Jun 2009
Quote originally posted by
I'm trying to make the effects for Thunder fang, ice fang, and fire fang, but when I do I feel like the effect rates are really low. The flinch works fine almost too much because it seems like it's every other move, but the paralyze, freeze, and burn almost never happen. I'm not quite sure what to do because there's no effect that make paralyze freeze and burn happen 100% of the time. Here is my code for thunder fang.
01 5E 69 1D 08 00 00 02 03 04 05 06 07 09 0A 0E 5C 00 3A 0B 00 0C 00 0D 12 40 00 0F 12 40 00 2E 85 3E 02 02 08 15 2E 85 3E 02 02 05 15 28 47 69 1D 08
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Firstly, the fang moves don't have 100% chance to burn/freeze/paralyze, they have the same chance as the flinch.
Secondly, to make an effect have 100% chance of hitting the target, you need to change the 0x15 that's tagged onto the end of the effect to a 0x16 instead.
This makes it ignore the chance, and give the status, as long as the status can be given.
Hope this helps!
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
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