The Follow Me Script
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December 21st, 2012, 04:48 PM
Join Date: Feb 2006
Location: If I'm online, it's a safe bet I'm at a computer.
Looking to the 4th and 5th generation for the solution is silly. Everything is handled differently when watered down to the level this has to be done at for the 3rd generation.
An inelegant solution for the warping problem is to hide a sprite somewhere on every map and move it after the warp is complete to serve as the follower, and then continue as normal, but how cumbersome that would be!
Is the follower coded as a legit people event with a people number and everything? If so, then you shouldn't have to worry about making them work in people's scripts where the player is moved. Just make sure everyone has the people number of the follower and have them define its movements separately, if they desync it its their problem. If not, pretend I didn't say anything.
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