Then you're just another one of those Kanto purists.
If you read any of Masuda's interviews regarding Gen 1, he said that the story was going to be about a trainer stopping a villain from taking over the world before it was changed into just collecting Pokemon and becoming champion.
But there are parts where it's impossible to get past by yourself through trial and error, resorting you to use a guide to help you. It has happened to me in the past, and it has happened to me today.
In one of BMGF's weekly polls, it mentioned about Gen I-IV having an old EXP system that was based on the number of EXP the Pokemon gives regardless of what level it is on. Training by beating Pokemon who give out the highest EXP helped result ing overpowering one of your Pokemon. This was later changed in Gen V when it's also based on the level of the Pokemon you're facing, so your Pokemon doesn't gain so many levels. TV Tropes also mentions this on their Game Breaker page for more information.
Nintendo has always been making games that are easy to pick up, fun to play, but hard to master (if you want to go competitive). Casual players tend to be afraid of traditional JRPGs for their complex game mechanics.
Then you're better off playing NES/arcade games than modern day games.