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Old December 23rd, 2012 (11:17 AM).
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RandomTrainerWhoCould RandomTrainerWhoCould is offline
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Join Date: May 2012
Location: Canada
Gender: Male
Nature: Relaxed
Posts: 77
Quote originally posted by Forever:
I wanted to share that I tried to use Cacturne for a bit the other day. It let me down completely. ;( It dies after like one hit p much and it's not even a safe switch in to psychic types, unlike Skuntank which can usually take one or two Signal Beams (typing, but still!) Plus it can't even use Night Slash (iirc??) unlike Absol and has to rely on the opponents attacking. Honestly I don't really like it.
lol. And that will be the entire message

Cacturne is a "high risk- high reward poke". Its offensive stats are unrivaled, but its bulk is ****. You need to predict and get it in on a double or get it in after something died. It can't take hits for crap(even against psychics), but if you do manage to get it in safely, and you are good at predicting, then IT WILL NOT LET YOU DOWN. You can also lead w/ it because it makes an excellent check to lead golems because of bullet seed. Treat it as something like Deoxys-Attack(except cacturne's bulk is not that terrible). It's meant to be an OFFENSIVE spiker, but if you want a DEFENSIVE spiker, use Garbordor
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Hax is supposed to happen. Scald has a 100% burn rate(willowisp w/ perfect accuracy); paralysis has a 75% chance of kicking in; Rock slide misses more than stone edge; Hustle= 50% more power at the cost of 100% accuracy.
I get haxed a lot and the hax gods who are the gods of hax hate me I'm sad :[