: FireRed hack:
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December 24th, 2012, 08:33 PM
Join Date: Jan 2010
Originally Posted by
Unfortunately that's not possible because we can't control the movement of the particles
we can only take existing animated particles.
I don't think I worded it properly, but since Roost is just Featherdance animation applied to the user, then it should be possible to make it BubbleBeam, just launched from the other side (so it loads the background, then it plays the opponent launching BB animation, then the healed animation,) as it would indeed look like the water is draining from the target that way.
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