Thread: [Question] Location Signposts
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Old December 25th, 2012 (12:42 AM).
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Deouen Deouen is offline
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Join Date: Dec 2008
Location: Canada, BC
Posts: 365
In the script PokemonField around line 134, there's all the things about the location signpost. I have a few questions about it.
  1. Is there a paramater to force a specific windowskin versus what the player is using for the menu? Or would a whole new window class need to be created for that?
  2. To go with the question above, Emerald introduced skins for location signposts depending on the type of location. (ie. towns had a wooden sign, cities had a brick sign). Is the best way to go about implementing this similar to how NOSIGNPOSTS is implemented?

Cheers.

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