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December 25th, 2012, 12:42 AM
Join Date: Dec 2008
Location: Canada, BC
In the script
around line 134, there's all the things about the location signpost. I have a few questions about it.
Is there a paramater to force a specific windowskin versus what the player is using for the menu? Or would a whole new window class need to be created for that?
To go with the question above, Emerald introduced skins for location signposts depending on the type of location. (ie. towns had a wooden sign, cities had a brick sign). Is the best way to go about implementing this similar to how NOSIGNPOSTS is implemented?
I occasionally post "insightful" things or some other rubbish.
voted best game mapper 2012 without posting a map in years
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