Ditto - Pokemon Engine in Python
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December 25th, 2012 (03:35 PM).
Ditto engine developer
Join Date: Jan 2011
Quote originally posted by
So what I want to know is, does it support battles yet? It seems that any engine I've seen in development always has either one or the other, but I haven't seen one with both yet.
As for your conversion requirements, consider using ImageMagick. It's a program that massively renames and converts image files as you seem to need.
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No battles as yet I'm afraid (though obviously they're planned). Two reasons, firstly I feel that the world should be as near to complete as possible before I move on, and secondly because I'm considering writing the entire battle engine as a plugin which would allow people to plug in their own completely separate engines if they wanted realtime or some other battle format. I'm not in a position to start yet.
I know what you mean about half-finished engines, and all I can say is I hope this project stays alive long enough to become viable for games...
I've downloaded ImageMagick, it seems like just the tool for the job, so
! Now just to learn to use it.
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