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December 26th, 2012, 07:12 PM
Join Date: Jul 2011
Personally, I think the introduction of significant move limits is the best thing Pokemon's ever brought to the world of RPGs (I've never liked Digimon games very much, and this is one of the reasons why). With that in mind, I think four is the optimal number - it allows moves like Conversion 2 and Assist to work well and, as has been mentioned earlier, provides for creativity and diversity without allowing Pokemon to become too OP'd.
"Spend a little time each day tricking out your obituary."
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