The 4th gen class split in 3rd gen
View Single Post
January 1st, 2013 (5:36 PM).
Join Date: Aug 2010
Originally Posted by
Like with the other implementations in this thread, they work off the eleventh byte of the move data. They also implement the Special Defense boost in Sand, and jump through a number of other hoops to not break existing abilities and attacks, which is why I provide them as patches and not simple hex edits. Be aware that these patches do not touch the move table- you'll have to toggle the moves as physical or special yourself. I recommend using a hex editor or Nightmare for this, but PGE can also do the job (slowly).
Will this split still work even if I have repointed the move data, attack names, etc?
Just want to make sure before I patch this to my ROM.
View Public Profile
Send a private message to shinyabsol1
Find all posts by shinyabsol1
Find threads started by shinyabsol1