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January 2nd, 2013 (02:59 AM).
Join Date: Jan 2013
Quote originally posted by
In the script
around line 134, there's all the things about the location signpost. I have a few questions about it.
Is there a paramater to force a specific windowskin versus what the player is using for the menu? Or would a whole new window class need to be created for that?
To go with the question above, Emerald introduced skins for location signposts depending on the type of location. (ie. towns had a wooden sign, cities had a brick sign). Is the best way to go about implementing this similar to how NOSIGNPOSTS is implemented?
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sorry my english, I'm brazilian. I wonder how the change of location signpost windowskin?
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