Pokémon for Ace
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January 4th, 2013, 12:16 AM
RPG Maker VX Ace Scripter
Join Date: Dec 2012
Originally Posted by
Judging by the screenshots you now have in the first post, the tiles and sprites (and text) looks horribly resized.
The text is the fonts from essentials at size 24. The tiles needed to be upsized from 16 by 16 to 32 by 32 because of VX Ace standards. The sprites are anti-aliased similarly to the Scale2x algorithm to a 1.5 scale to work with the doors. The main reason for this was the original size is too small and the double size is too big. This seems to be best at 1.5 for 2D.
@p.cladon: Could you make static images of the image's first frame under the original name. Some scenes and the frame detector need images that are the size of the frame.
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