Quote:
Originally Posted by PokémonShinySilver
Hm... there is something I'd actually like to be added into this tutorial, which is...
"Note: Remember, if you ever notice that SDSME is not saving the header data for you, that means you didn't click somewhere else on the header table or pressing enter after changing the header value. Always after changing the value, you must click elsewhere on the header table or press enter, 'cause if you don't... then the header data in that particular area won't save."
Oh and something you should also change in this tutorial... is the weather values. 'Cause I've found alot more Weather Effects than 17 in the ROM itself, I'd recommend copy and pasting this to replace the one that's already there, here they are:
Code:
0 Normal
1 Cloudy
2 Rain
3 Heavy Rain
4 Thunderstorm with Heavy Rain
5 Snow
6 Hail
7 Blizzard
8 White Background
9 Volcanic Ash
10 Sandstorm
11 Diamond Dust
12 Rising Rocks
13 Purple and Black Background
14 Gradiant White Fog
15 Gradiant Black Fog
16 Dark Area (Requires Flash)
17 Thunderstorm with No Rain
18 Light Fog
19 Thick Fog
20 Rainbow
21 Hail
22 Sandstorm
23 Tree Shade
24 Very Dark Area
25 Very Dark Area
26 Black Layer
27 Cyan Layer
28 Red Layer
29 Blue Layer
30 Black Layer
31 Crash Upon Entering
32 Rain, Heavy Rain or Thunderstorm with Heavy Rain
33 Normal, Cloudy or Rain
34 Hail or Blizzard
35 Hail or Snow
36 Normal, Snow or Diamond Dust
37 - 255 Cycles through weather effects 32, 33, 34 and 35 with each value from 37 to 255.
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I'll add the weather codes, and I'll add a warning for the header editor.