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Unread January 8th, 2013, 07:02 PM
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Captain Fabio
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Quote:
Originally Posted by donavannj View Post
The only reason I can see in favor of excusing the poor graphics is the sheer mass of data required in a Pokemon game, as well as it being a completely connected overworld with no loading times between areas.

That and GameFreak isn't exactly known for maximizing the graphics potential of a system, especially on their first release for a system.
Yeh, I thought that it might be due to the high amount of other data cutting down on the graphical capabilities.

We also have to keep in mind that they are only demos, as far as we are aware, so they could have cleaned it up by release.
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