Pokémon Normal Version: Elemental Division (Build Version 2.5)
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January 8th, 2013 (06:33 PM). Edited January 10th, 2013 by FrozenInfernoZX.
Legendary Trainer ZX
Join Date: Jun 2012
Location: United States
Quote originally posted by
I am very, what's the word, attracted to this hack because of the tiles, the features implemented by JPAN's hacked engine and all of it. I really like the idea of Eevee as a starter because you have so many different evolution options. :D
The alpha was fun to play, but a bit short. Everything moved really quickly. What did bother me was the oversized, and undersized backsprites. Ex: Nidoran F. May I recommend using Chaos Rush's sprite resource? Other than that well done :D
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Thanks! Yeah, I got lazy with some sprites (since I replaced all of them) and just threw in some sprites here and there. But since I got my first mini beta out the way, I am going back and updat
my hack with the new things that I am now learning
, updating my scripts to be more cleaner and nicer (now that I'm a better scripter from when I first started), adding more OW tiles to present my maps more nicely, and by adding more features. After I finish with the "revamp" of my first workings, I am going to start tackling the sprite department of the hack. I'm going to try to implement new OWs, sprites, and such.
Pokémon Teal Version
: Alphere's Throne
Pokémon Ultimate ZX
God of Restoration
Uiyto region map still in progress...
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