View Single Post
January 8th, 2013 (09:32 PM).
You've been punk'd!
Join Date: Sep 2003
Location: Melbourne, Australia
We've got one, we've got two… and then we have game breaking changes. If they went back and changed the types, the balances could get pretty interesting. But then try explaining weaknesses to somebody. It could even result in a 1/8x or 8x damage multiplier, and an imbalance with those.
I think more abilities that give the "no effect" benefit of some types would be a more balanced solution.
View Public Profile
Send a private message to Hiroshi Sotomura
Find all posts by Hiroshi Sotomura
Find threads started by Hiroshi Sotomura
Ignore Posts by Hiroshi Sotomura