Creating New Battle Animations
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January 8th, 2013 (11:02 PM). Edited January 9th, 2013 by Garuga17.
Join Date: Apr 2011
I'm new to this hex-editing...
I still don't understand how to know when the animation starts and end, is there any other way? or can someone explain it? D:
Also, i've already point my move to my custom animation(well its slash with the darkcloud BG), but when i tried it out, it didn't work...
and, how do i know the move's animation offset?(for pointing it to my custom animation)
EDIT: i know about the offset now, still don't know about how to figure the start and the end of the animaton though
dunno what to write here....
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