Thoughts on how XY will affect fangames?
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January 9th, 2013 (9:27 AM).
Join Date: Jul 2007
Location: New York City
Luka S.J., you are emphasizing it. Real 3D isn't hard to achieve. It's simply Matrix Algebra - and the GPU does it all for you anyway. Either way, all you need to do is a slight downward projection and some arrays for models and you're done. If you're doing 2.5d all you need to do is calculate the angle of the camera and apply it to the stack. Have you seen these?
I didn't mean to advertise but it's "real" 3D and I programmed it. Using character models will actually make my code shorter and easier to understand. It's not hard. A 3D battle engine will not be any different either. AND I intend to give away the source code for free when I'm done with the engine.
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