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Old January 9th, 2013, 01:38 PM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Okay, I don't quite know all the differences between PKSVUI and XSE, but I know that in XSE, a message box looks like this:

textcolor 0xY (not needed, but if you want)
msgbox @msg
callstd 0xZ

#org @msg
= hey, it's a message!

The command "boxset" is interchangeable with callstd here. For a list of strands to call, consult diego's mega awesome scripting tutorial.

The problem with your script it that it doesn't callstd. I don't know why all the scripts are like this. Did XSE used to support calling the strand in the msgbox line? Anyways, that doesn't work in XSE. So, whenever you see:

msgbox @msg 0xZ

Change it to:

msgbox @msg
callstd 0xZ


Edit: I am adding this all of my old posts dealing with callstd instead of an inline command. Jambo51 enlightened me to the fact that I was using an old XSE (v. 1.0.0) in which inline msgbox commands are not supported and you must callstd. In v. 1.1.1, the inline commands such as MSG_NORMAL are supported. Sorry for any confusion I might have caused. The above methood does workfor both versions, but you can do it the other way on XSE v. 1.1.1.
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Last edited by karatekid552; January 16th, 2013 at 10:39 AM.