DS Map Graphics Editor
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January 9th, 2013, 03:53 PM
Join Date: Jul 2010
Originally Posted by
It would actually be rather pointless to have something like that when you can already test it out with the emulator itself. Besides, the 3D viewer should be able to view the maps, once it's implemented. So why do we need an emulator built into it? And besides... it would be extremely hard to put a closed source emulator like No$GBA in the tool, even for it's debugging purposes.
Being closed source is not relevant because running an external exe is an operating system process. I would also look into doing functionality like this just like real programming IDE's do. Save the code or changed textres/models in this case and then dump them back into the rom during the save process and have the build or run functionality call the emulator.
P.S. you can always use a decompiler to figure out the code of No$GBA. I'm sure there is a space in memory you can cram the pre-loaded rom into.
Working on a Fire Red Remake Hack nameless for the time being!
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