Well obviously I wasn't looking in the right place. I thought only 11 and 0E pointed to else where. Unfortunately I still haven't found bytes that edit palette what I did do though, (for shadow ball) I went to the offset x3E7608 which got me something, and I thought oh maybe this is what he was talking about. So after the first 2 bytes I tried changing it to something, but only got a pure black shadow ball. :/
Since we're posting useful stuff...
I found that there's a special code or something to use backgrounds that are different depending on if you use the move or if the opponent does because if you use a regular command for example if you try the high power background you'll understand. I came across two pointers, one to use for the scroll flying type background and one for the high power one.
High Power - 0E 89 7D 1C 08
Flying background - 0E CF 59 1D 08