View Single Post
January 11th, 2013, 11:07 AM
Legen- wait for it...
Join Date: Jul 2005
Location: Ontario, Canada
As people have said, try to keep your tiles matching - even just one object that looks out of place can ruin a map since it'll stand out like a sore thumb. For paths, remember that they are formed by people walking on them, so when creating them don't just put them willy-nilly, place them on the logical path that people would follow when passing through the area. As well, try to keep the ledges as short as you can, only make them long enough to serve their purpose, but don't go so short that the map stops looking layered and just looks like a bunch of tiny outcroppings.
Awesome REGULAR MEMBER THAT OCCASIONALLY FREQUENTS FORUMS.
"pps new screenie"
No, really shut up yuoaman.
- It's getting better...
Haaave you read my LPs?
- To be finished when it is done.
- Probably not to be finished.
Let's Play Games I'm Horrible At
- Just an awful, awful series of videos. Forget they existed.
Harvest Moon: FOMT
- It will rise once again, maybe.
My Anime List
83% of this signature is empty space.
View Public Profile
Send a private message to Yuoaman
Visit Yuoaman's homepage!
Find all posts by Yuoaman
Find threads started by Yuoaman