Quote:
Originally Posted by wierddude22
Been a while since i was here
Anyway, this is a script for fire-red that i can't seem to find out what is wrong with it
It freezes when it gets to the clearflag command.
Also it is on the green S tiles in A-Map
Thanks in advance
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I feel like I've said this a lot lately, but I don't mind answering again, even though it's only two posts above.
Anyways, in XSE, this doesn't work:
msgbox @whatever 0x6
I don't know why it doesn't, was this feature in an earlier XSE? Anyways, you need to callstd.
The correct XSE way is:
msgbox @whatever
callstd 0x6
(or "boxset 0x6" if you prefer)
By the way, I love your picture.
Edit: I am adding this all of my old posts dealing with callstd instead of an inline command. Jambo51 enlightened me to the fact that I was using an old XSE (v. 1.0.0) in which inline msgbox commands are not supported and you must callstd. In v. 1.1.1, the inline commands such as MSG_NORMAL are supported. Sorry for any confusion I might have caused.
Quote:
Originally Posted by QuartierGenerale
Hello,
i'm not able to find the script where the hero receive the World Map in Pokemon Ruby. So i'm not able to give to hero the world map in the place i want in my hack rom.
So the my questions are these two:
1. Where can i find the offset for the script where the hero receive the world map in Ruby?
2. If i don't have the above, do you known the way for give the world map to the hero?
ps. i'm using PKSV, but if u have only script for XSE is the same.
Thanks a lot, bye bye
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When you say world map, I'm assuming you are talking about the Pokenav. This isn't an item, like the Town Map in Firered, rather it is flag set by Mr. Stone. Through a quick search, I found it in
Seth's XSE tutorial. The flag that needs to be set is 0x802.