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Old January 11th, 2013, 03:38 PM
Danny-E 33's Avatar
Danny-E 33
Experienced Hacker
 
Join Date: Jan 2012
Location: Illinois
Gender: Male
Nature: Lonely
Hack Name: Pokémon Red - Gen. II Graphics Patch

Hack of: Pokémon Red

Pokémon Red - Gen. II Graphics Repository

The readme pretty much says it all:
Code:
 ------------------------------------------------------------
|            Pokémon Red - Gen. II Graphics Patch            |
|                        Version 1.5                         |
|                       By: Danny-E 33                       |
 ------------------------------------------------------------


Intro:
======

This hack includes several graphical improvements over the
original game to give it the quality of a Gen. II game. It
also includes many songs from GSC. There is nothing new
about the storyline. It is for the purpose of getting to play
through the game again with a little more aesthetic appeal.
It is also highly intended to be a base ROM for anyone to
create a hack of this Gen. I game. With the major overhauls
added into this hack, anyone who wants to create their own
hack of Pokémon Red can use this base ROM and have a game that
is beautiful.

For all the custom assembly for this hack, please see:
https://github.com/dannye/pokered-gen-II

No one needs to ask me up front to use this for their hack,
but you MUST give credit to me for the base ROM when your
hack is announced.


Features:
=========

-Customizable sprite banks
-All sprites from GSC
-Individualized sprite palettes (Pokémon and trainers!)
-Gen. II style 6x6 back sprites
-Several palette corrections (The Pokéball tile is always red.
Oak intro in full color!)
-Updated font, and other tiles, to match Gen. II
-Inserted the graphics for the GSC battle HUD
-The "Pokémon owned" Pokéball tile in wild battles
-Fully functional in-battle experience bar!
-Thirteen imported songs from GSC!


Tools:
======

The pokered disassembly (https://github.com/iimarckus/pokered)
Tile Layer Pro - tile editing
Tile Molester - creating 2bpp Gameboy sprites
stag019's Pokémon Generation I Graphics Compressor -
compressing 2bpp Gameboy sprites
Swampert22's PaletteEd GB - inserting custom palettes


Credits:
========

These men have always been there for me when I had my noobish
questions and have let me grow into the person I am today by
challenging my creativity and problem solving. This hack would
not be possible without the help of these individuals.
-Sawakita
-stag019
-IIMarckus
-Mateo
-Miksy91
-Tauwasser
-comet
-kanzure
-Sanqui

Sprites:
-Poketto
-Luigi-San
-Mateo


Version History:
================

01-08-2013: V1.0 - Initial release
--------------------------------------------------------------
01-21-2013: V1.1 - Several updates including:
Cleaned-up ASM and a few mistakes fixed in the readme
Updated tileset 0 with GSC's Kanto tileset
Replaced OW palettes with GSC's Kanto OW palettes (Super
Gameboy mode)
Fixed Leaders' sprites in the Trainer Card
Added three songs from GSC, Trainer Battle, Wild Battle,
Leader Battle (thanks to FroggestSpirit)
--------------------------------------------------------------
06-17-2013: V1.2 - Repointed the palette table to an empty
bank and expanded the table to include a palette for every
single Pokémon and trainer sprite
Corrected several Pokémons' sprite and palette data so that
the Pokémon look correct when viewed in a monochrome setting
Added my FRLG Cueball devamp
--------------------------------------------------------------
01-23-2014: V1.3 - Modified the battle hud to perfectly
resemble the GSC battle hud
Added the small Pokéball tile that appears in wild battles
against Pokémon that are already owned
Fixed the bug that loads the wrong palette when Transform is
used
Added 13 total GSC songs.
--------------------------------------------------------------
03-03-2014: V1.4 - Restored SGB Border
Added a fully functional experience bar to the battle HUD
--------------------------------------------------------------
03-05-2014: V1.5 - Fixed an exp bar bug that occurs when the
player uses Transform
It should be noted that this is not related to my personal hack, Pokémon Prototype (although it includes many of the same features).
Any opinion/preference in Prototype, such as choosing a few sprites from other games, is not put into this hack. Every sprite came directly from GSC, with the exception of a few trainer sprites that did not exist in Gen. II. Those sprites are credited accordingly.
If you find any bugs, please let me know. Also, feel free to give any advice or feedback.

Videos:




Screenshots:
Title Screen with improved "POKéMON" title:


Colorized Oak intro:


New Trainer Sprites/Palettes:


New Pokémon Sprites/Palettes:


"Pokémon Owned" Pokéball Tile:


Colorized Box List and Pokédex:


Poketto's Sprites:

Red Backsprite Revamp - Gambler Recolor - Channeler Recolor - Giovanni Recolor

Fire Red/Leaf Green Devamps:

Old Man Backsprite (Mateo) - Enigneer (Luigi-San) - Cueball - Tamer - Lorelei - Agatha

Download
Pokémon Graphics V1.5 IPS
Pokémon GFX&Music V1.5 IPS

Hacks made from my Pokémon Red - Gen. II Graphics Patch:
Pokemon Red Proud Eyes [Skeetendo Link] by break
Pokemon Grape [Skeetendo Link] by 80C
Pokémon Red: Battle Factory [Skeetendo Link] by ShantyTown
Pokemon Ice Blue by Dradier234
Pokemon Tough Red by slim spazzy
Pokemon Red: Legends by BroskiRage
Pokemon Brutal Blue by ScytherTM

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Last edited by Danny-E 33; March 9th, 2014 at 04:41 AM. Reason: Updated Videos