Spiky's DS Map Editor (NOW OPEN-SOURCE)
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January 14th, 2013 (8:50 AM).
Join Date: Oct 2012
Originally Posted by
You have to extract a tileset with SDSME, open it with MKDS, edit their textures importing new ones like PNGs (palettes'll be automatic), save the tileset and import it with SDSME.
I always tought the PNG become the palette of the tile. Thanks.
The ones who still ask what they know, just go walk long on a short pier!
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