Thread: [Tool] Spiky's DS Map Editor
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Old January 14th, 2013, 08:50 AM
gatarda
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Quote:
Originally Posted by xalien95 View Post
You have to extract a tileset with SDSME, open it with MKDS, edit their textures importing new ones like PNGs (palettes'll be automatic), save the tileset and import it with SDSME.
I always tought the PNG become the palette of the tile. Thanks.
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