Script Help Thread (DO NOT REQUEST SCRIPTS)
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January 14th, 2013 (12:29 PM).
What happens if I push it?....
Join Date: Nov 2012
Location: Do you really want to know? Really?
Originally Posted by
if 0x0 goto @snippet1
compare LASTRESULT 0x6
if 0x1 goto @snippet1
setanimation 0x0 LASTRESULT
bufferpartypokemon 0x0 LASTRESULT
bufferattack 0x1 ATK_CUT
msgbox @string1 MSG_YESNO '"This tree looks like it can be CUT..."
compare LASTRESULT 0x0
if 0x1 goto @snippet2
msgbox @string2 MSG_KEEPOPEN '"[buffer1] used [buffer2]."
msgbox @string3 MSG_SIGN '"This tree looks like it can be CUT..."
applymovement LASTTALKED @move1
= This tree looks like it can be CUT down.\pWould you like to CUT it?
= [buffer1] used [buffer2].
= This tree looks like it can be CUT down.
#raw 0xFE 'End of Movements
Here's what I got from breaking down a script of a tree for CUT
I searched for
but couldn't find it ?
What is that for ? Is it an animation for 'tree being cut down' ?
You are correct, if you look in OWRE, you can see that the tree animation is just frames like your hero uses, and therefore can be controlled with a simple applymovement. Not all raw movements are completely documented, which is why you couldn't find it.
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