Thread: [Developing] Pokémon: Phoenix Rising
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Old January 14th, 2013, 12:40 PM
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Yuoaman
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Join Date: Jul 2005
Location: Ontario, Canada
Age: 21
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Quote:
Originally Posted by Abnegation View Post
To me, I feel like some of the comments thrown our way are a little more gravitating towards the fact it's different to what you'd normally expect. I also don't really appreciate comments like "this doesn't feel like a game." Other than that though, myself and the team appreciate the feedback. I'm gonna go back to the drawing board slightly on this one, not going to be quite as dramatic as some of the feedback we've gotten on the video, but I'm going to fix up the text. Given that that is primarily the issue here. I don't think the styles clash, that's intentional, given that I wanted the sprites to stand out, and the background is an insight to the game in a more fresh way. But it's impossible to please everyone.

As I say, I'll work on the scene again, primarily the text. This is why we post screenshots and videos; to get feedback, both positive and negative. And just on a personal level, it's quite disheartening to go out and pretty much bash someone's work, all over GD I see it. Try and be slightly more supportive in your comments, some of you. We're meant to be a community, and it's not exactly fair to be negative for the sake of being so. Some of the posters I see in this thread, and in others, go into some of the games purely to be negative. It's not really insightful, and not kind to the developers. This is quite off-topic, but just a simple reach out to some of you guys who see this as a competition, and an opportunity to put people down.

If you don't see vulnerability in somebody, you're probably not going to relate to them. Myself, and the team, put a lot of ourselves into Phoenix Rising, because we want you to see its vulnerabilities, we want you to be able to relate to it. And if you don't relate to some of the things we do, you probably wouldn't relate to us either. So the best thing is to move on and find people more like minded. Carry that mentality with you when you comment on people's games, just because you don't like it doesn't mean you can be rude about it. Simply say what you feel could be changed, and if the developer agrees with you, then great, if not, you're on different wave lengths and you move on. Those are the kind of comments which will help a lot more.

Again, thanks for the comments. We'll work on it :]
It's not that it's different, it's that it doesn't work that is my problem - putting a lot of pretty things up on screen without making sure they fit to the game's vision just makes it a mess, it looks as if there was no cooperation in putting the scene together: just a lot of different elements, while good in their own right, that were put together without any sort of editing process, it's like if you were to read a book that switched from Shakespearian language to modern day slang in alternating sentences, written in one of the two sets a tone and style for the book, while using both is just confusing.

I'm not being critical for the sake of being critical - I'm being critical because I want to see improvements, I don't appreciate someone taking my criticism on a personal level because it twists my criticism into an attack. An attack is not what it was intended to be. To post something you've worked on in a public place for others to see and judge is something that requires vulnerability in the people involved, I don't think anyone here is trying to stomp on people for making themselves vulnerable, but being vulnerable and taking things personally are two entirely different things. I'm not saying detach yourself from your work entirely, that's not possible or advisable, but recognize that others do not share your personal connection with it and don't have that same feeling of vulnerability, you just posted something in a public forum, and we are all going to have our own opinions of it.
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