Pokémon: Phoenix Rising
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January 14th, 2013 (2:39 PM).
Legen- wait for it...
Just a quick list of specifics:
The artstyles don't conform to a single vision - the character sprites, the background, and the UI each look like they're from a different game.
The font stuff, as mentioned several other times.
The Professor's dialog, in conjunction with the font issues, make it sound as if she's trying too hard to convince us. For example: "That is why I study Pokemon EVERY day," - I almost expect her to follow it up with, "because Pokemon Philosophy is a real job,
The text balloons are very distracting - it might be because they're so big and just a solid color - but I much prefer a more understated text box, like the one present in the selection menus and in the name choice screen.
Now, when I said it "doesn't look like a game" I meant that what I'm seeing feels more like a proof of concept than something tangible that could be played - something that you would show off a few weeks into a project to show that something
come of it, for the reasons listed above.
Awesome REGULAR MEMBER THAT OCCASIONALLY FREQUENTS FORUMS.
"pps new screenie"
No, really shut up yuoaman.
Haaave you read my LP?
- The only one of mine really worth reading.
What about my [Un]Abridged series?
Aquaman the Unabridged Parody Series
- Language warning.
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