Pokémon: Phoenix Rising
View Single Post
January 14th, 2013, 02:39 PM
Legen- wait for it...
Join Date: Jul 2005
Location: Ontario, Canada
Just a quick list of specifics:
The artstyles don't conform to a single vision - the character sprites, the background, and the UI each look like they're from a different game.
The font stuff, as mentioned several other times.
The Professor's dialog, in conjunction with the font issues, make it sound as if she's trying too hard to convince us. For example: "That is why I study Pokemon EVERY day," - I almost expect her to follow it up with, "because Pokemon Philosophy is a real job,
The text balloons are very distracting - it might be because they're so big and just a solid color - but I much prefer a more understated text box, like the one present in the selection menus and in the name choice screen.
Now, when I said it "doesn't look like a game" I meant that what I'm seeing feels more like a proof of concept than something tangible that could be played - something that you would show off a few weeks into a project to show that something
come of it, for the reasons listed above.
Awesome REGULAR MEMBER THAT OCCASIONALLY FREQUENTS FORUMS.
"pps new screenie"
No, really shut up yuoaman.
- It's getting better...
Haaave you read my LPs?
- To be finished when it is done.
- Probably not to be finished.
Let's Play Games I'm Horrible At
- Just an awful, awful series of videos. Forget they existed.
Harvest Moon: FOMT
- It will rise once again, maybe.
My Anime List
83% of this signature is empty space.
View Public Profile
Send a private message to Yuoaman
Visit Yuoaman's homepage!
Find all posts by Yuoaman
Find threads started by Yuoaman