Script Help Thread (DO NOT REQUEST SCRIPTS)
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January 15th, 2013 (09:57 PM).
Hi I'm dawg
Join Date: Apr 2012
Quote originally posted by
If I want to make a sprite disappear on a different map than a script I'm writing, do I just add a setflag to my script and use the same flag number as the Person ID on the sprite?
That's just what I gleaned from looking at the Giovanni script in Silph, making all the Rockets in Saffron disappear with setflag 0x3E and all the rockets having 3E be their ID number...
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Yes, just use a setflag and have that flag in the person ID of the sprite in the different map.
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Val Rique Tajaros
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