Thoughts on a Community Project?
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January 18th, 2013, 02:06 AM
Join Date: Apr 2012
But realize that this was a community project
to make a game. unless you decided at the get-go that this should be more of a teaching thing, I only see the inevitable fate of this to be full of fighting on what to keep, lone-wolf type of programming, and just slapping things together.
My earlier post was basically a shortened down version of how real gaming industries really handle projects. And with the classes and leaders thing set up, There would be no waiting times for content to be added in, allowing for a smoother and more controlled input of features.
While it may be longer than expected, it will turn out to be better in the long run.
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