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Old Posted January 17th, 2013 (11:49 PM).
White Glint's Avatar
White Glint
Anatolia's Ace
 
Join Date: Apr 2009
Location: Out in space, where someone waits there.
Age: 20
Gender: Male
Nature: Bashful
Quote:
Originally Posted by Cirrus View Post
Nice to meet you. : o

Yeah, Strength seems good on the surface...

Until you realize you have to summon something else too to make an Xyz. Which is okay, but not really good enough as a summon by itself. It's just not a particularly strong or forceful card (no meaningful effect other than, you know, making an Xyz monster) - you might as well play Aster Drawn. Plus, is shuffling a Spellbook even meaningful if it's usually just a one-shot effect anyway? Why not play Grand Spellbook Tower? Fortune Ladies and Future Visions are pretty weak anyway, so that is a consideration you might make (switching to Prophecy entirely). Grand Spellbook Tower is far stronger in terms of utility and awesomeness, because everybody likes free cards every turn.

As for why triple Junon: Agents are a dominant force in the metagame. One of the key reasons they are dominant is their ability to casually deploy the beatstick and spot removal machine known as Master Hyperion. Spot removal + on-demand summon + good body makes a card extremely strong; Junon, although being a little harder to summon, is no exception to this rule. This is another reason to focus more strongly on Prophecy - Junon is just that good, and Justice gives you free cards while fetching Junon (akin to a slower version of Agent of Mystery - Earth).

And the only reason I said that triple Compulsory was bad was because you have no Trap lineup period ... why not cut more Spells and run more Traps? Fortune Ladies are often dead draws if you draw them (Water, Fire, Dark) and Wonder Wand is plenty fine as a card advantage engine - the suite of triple Fortune's Future and Future Visions is highly detrimental to the actual playability of the deck because it prevents you from playing a defensive Trap lineup and thus maintain any field advantage you might have previously accumulated, not to mention the fact that if you cut all the Fortune Ladies you will receive 11 additional slots to play with.

Those are my thoughts on the matter. (Basically - the bigger problems, or rather the problems you didn't address - consistency and lack of synergy.)

I honestly haven't encountered many agents in my time of playing...like literally. I do see the Hyperions though, and 3 of those do make your point valid.
Holy god now that I reflect on it there are some issues....(Thanks a lot Violent)

Welp. Time to switch back to my Vayusworns.

I'll probably get around to switching this to a full-on Prophecy, especially with the new Spellbook support that's dropping soon.
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